Health Education Website Teaches Nutrition with Augmented Reality
Houston, Texas (September 20, 2010) -- After two years of exponential growth, the number one health games website on Google, Playnormous, has launched an updated version with all new features to attract educators and inspire children to learn about healthy eating and physical activity. The Playnormous website is used by children and teachers in over 148 countries and is the winner of Creative Child Magazine's 2010 Media of the Year Award and a 2009 Web Health Award.
Visitors to the Playnormous website can now create a free user account to track high scores obtained while playing the site's online games. To encourage gameplay, children are also able to design and build their own monster. Monsters that enter the Monster Gallery are eligible for a weekly prize based on votes from fellow Playnormous members. Fans can also read stories, watch animations of their favorite in-game characters, and print out healthy recipes.
The most innovative feature of Playnormous 2.0 is the Monster Cam, a widget that utilizes augmented reality to transport users into the delicious and nutritious world of Playnormous. By printing out a pdf key, players can use their computer webcam to explore a 3-D version of the Playnormous world.
Resources for teachers have been expanded with a new case studies section. Teachers who visit the website can read lesson plans and browse through activities created by teachers who utilized Playnormous in their classroom during the 2009/2010 school year. Teacher guides, classroom activities, student assessment tools, and colorful classroom posters are also available to teachers free of charge.
"Because health class and physical education is being eliminated from districts all over the country, many classroom teachers with no official training in health education are now responsible for delivering health content to their students. We hope that this new release of Playnormous will make health something that is easy to teach and also fun to learn," explains Director of Marketing Melanie M. Lazarus, MPH. "Our ultimate goal is the prevention of childhood obesity and type 2 diabetes using media kids love to play and teachers love to use in their classrooms."
Playnormous is a subsidiary of Archimage, Inc., a 27-year-old design studio that specializes in the creation of research-based games for health. Winner of over 50 awards, the company's client list includes the National Cancer Institute, U.S. Department of Agriculture, Baylor College of Medicine, The Walt Disney Company, Nintendo, and Knowledge Adventure.